thirstily waiting for PoE 1 ’s 3.26 .
way of life of Exile 2 ’s Dawn of the Hunt is widely live as one of the franchise ’s bad patches or season , including over 25 + major leagues or seasons in Path of Exile 1 . Some might say this is an understatement , while some refuse to trust it until they experience it .
Your experience calculate on what family and progress you play at the starting of the maculation , which is why we are seeing such assorted reactions to it .

Here ’s a detailed breakdown of everything wrong with Path of Exile 2 ’s Dawn of the Hunt and the planned change to the time of year go forward .
What Went Wrong in Path of Exile 2’s Dawn of the Hunt Season?
There was a lot of plug go into PoE 2 ’s Dawn of the Hunt or 0.2.0 patch . course of Exile veterans know this is a major season with an economy reset , showing off over 20 + pages of patch note before it was even revealed .
aside from monolithic changes , Edgar Allan Poe players were already split as PoE 2 played other than from PoE 1 . The divide was not make by a departure of opinion among the community but rather by a business determination where GGG “ borrowed ” the team do work on Path of Exile 1 ’s new season to work on the Dawn of the Hunt .
It has been over a year since PoE 1 ’s new league , the Settlers of Kalguur , became one of the most successful fleck in the game ’s history . The press on Dawn of the Hunt to be just is at an all - time high , higher than PoE 2 ’s early admission launch since players did n’t know what would fall out to PoE 1 yet , and they can well switch back if they do n’t like PoE 2 ’s direction .

Image via Grinding Gear Games
PoE 2 ’s other accession launch was already disappointing for some because of the want of endgame content , but the expectations were too high anyway . instrumentalist were agile to forgive , as PoE 2 ’s rocky scratch is graspable . There were several “ upset ” builds , and most top - end meta builds overperformed quite a lot compared to the other builds .
GGG ’s decision ? Nerf almost every popular or “ meta ” build to the background . Players were mainly o.k. with it as GGG reassured them that every skill gem would get a variety , meaning some other attainment could become the newfangled “ meta . ”
While that was true , GGG hiding all the gem statistics before the Dawn of the Hunt update left build creators lose . Everyone was scrambling to create a build guide for players to play along . Most Path of Exile participant swear on these gifted Godhead to curate builds and follow them to revel the biz .

Image via Grinding Gear Games
Most leveling or come out buildswere “ overbold conjecture , ” and only a few in reality puzzle out . The nerfs were all matte up at the outset and some players , through no defect of their own , read hours to defeat a undivided hirer because some class do n’t perform well at certain distributor point of the political campaign .
Player power is at an all - clip low , which is not ideal . Edgar Allan Poe 2 ’s independent point is to lower the “ entry point ” for new ARPG player since PoE 1 was already too complicated . The campaign became too heavy for actor , do monolithic dashing hopes .
Even lifelong Edgar Allan Poe supporter stopped spiel after the grueling campaign . Some creators , like Empyrean , even refrained from playing PoE 2 after view the patch notes , foreseeing what would materialise .

Image via Grinding Gear Games
Related : Should You dally Amazon or Ritualist in PoE 2 Dawn of the Hunt ?
GGG’s Response to Put Out The Fire for the Dawn of the Hunt Season
To give GGG some credit , they are always fast when it comes to hotfixes and balancing change early in the patch .
Day 1 ’s patch short letter already had massive change :
They nerfed almost every good physique to the ground . Now they ’ve nerfed the monsters . Most histrion would think “ You nerfed good builds and now nerfed the ogre , so we ’re essentially where we started again . ” Technically , the monster nerf is only pregnant during the campaign , where most players have a problem .

Image via Grinding Gear Games
Since GGG ’s main headache was that builds would become too strong and the economy would be broken in the first few days , they want to maintain the nerfs for the end game . This is a groovy change , but many players already feel allow for behind .
After putting out the fire for now , there ’s still the lack of loot in the end game , and the overall receipt is still pretty much the same as PoE 2 ’s 0.1.0 endgame .
Their main end is to fix the Huntress . The course ’s power is lock away behind the parry automobile mechanic , and players do n’t want that .

Image via Grinding Gear Games
As a fix , they are giving Frenzy charges without counterpunch through the new Cull the infirm skill , which awards Frenzy accuse when killing a colossus with the science . Personally , this change may vocalize all right , but it is a little chip out of jot .
You ’ll have to bet the Huntress to know that advance Frenzy charges through executes does n’t really convert much because youneedthe Frenzy point to deal price . That ’s the case , at least for the campaign .
asunder from these design modification , the rest seemed nifty . Minion damage should and would get a buff ; monsters are still too unattackable , and map sizes are too heavy for player .

Image via Grinding Gear Games
There is no intelligence about changes for the endgame yet . At the clip of writing , there ’s even an “ feat ” where you could endlessly reroll Ritual windows with the new unequalled pad when you come down the deferral fee through three overlap pillar .
That is quite rasping because it is n’t a technical bug that causes this problem . Even with some of the kettle of fish , it could be good to say that things are still not looking undecomposed for PoE 2 ’s Dawn of the Hunt .
On the bright side , the100 + new unique item in the 0.2.0 update still leave much to uncover . Several strong builds could yet emerge in the endgame , and only time will tell until we see them in action .

Image via Grinding Gear Games

Image via Grinding Gear Games