hint of the Wild still wield its solicitation despite tear of the Kingdom ’s betterment .

Now that the gambling world has had plenty of prison term to thoroughly exploreThe Legend of Zelda : rent of the Kingdom , it seems good to say that it improves upon its precursor , Breath of the Wild , quite substantially . young abilities like Ultrahand as well as the expanded scope of the world have proven so successful that it will no doubt feel strange to playBreath of the Wildwithout them . In fact , some have even gone as far as to say that these improvements have extinguish any cause for them to go back toBreath of the Wild .

But while I understand the sentiment , I do n’t inevitably palpate the same way . breathing space of the Wildstill has a number of aspect that make it uniquely appealing compared to its sequel , whether they be interesting features found only inBreath of the Wildor factor that are done outright better here . So if you recently played throughTears of the Kingdomand have struggled to come up with intellect to come back toBreath of the Wild , here are a few to consider .

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What to look forward to when replayingBreath of the Wild

Sheikah Slate Runes

The core abilities handed to you at the get-go ofTears of the Kingdom , namely Ultrahand , Fuse , Ascend , and Recall , are all cardinal toTears of the Kingdom’sconsistently rewarding and dynamical exploration . But of course , those who playedBreath of the Wildknow that these new ability supersede that game ’s Sheikah Slate rune : Magnesis , Stasis , Remote Bombs , and Cryonis . These force do n’t appear in the continuation at all , effectively giving both game their own unique brand of interactions and geographic expedition .

It is unfeigned thatBreath of the Wild’spowers have more situational habit liken to the more all - embrace ability fromTears of the Kingdom . Additionally , the subsequence does a lot to fill in the void leave behind by the absence of the Sheikah Slate Runes . For instance , Ultrahand basically functions as an improved variant of Magnesis , and Bomb Flowers carry through the same role that Remote Bombs did .

Having enounce that , Breath of the Wild’spowers still allow for plenty of playfulness interactions that are absentminded in the subsequence , or at least more unmanageable to copy . Building up momentum on an object with Stasis before launching it at mellow pep pill is still incredibly novel , and even more subtle nuances , such as the superior maneuverability of carry objects with Magnesis compared to Ultrahand , give the older powers valuable utility program that the new ones ca n’t quite duplicate . As long as you’re able to get used to the Sheikah Slate rune ’ more restrictive economic consumption cases , there ’s still a great deal of fun to be had with them .

Breath Of The Wild Eighth Heroine Tears Kingdom

Image via Nintendo

A Less Overwhelming Hyrule

Tears of the Kingdomboasts one of the largest , densest game worlds to ever subsist , and while that ’s a Brobdingnagian point in its favour , it does come with at least one drawback . Breath of the Wildalready had a wealth of mental object to explore , but with so much more lend on top of that , Tears of the Kingdomcan easy become overwhelming .

It feel like every few footstep will lead to an opposition camp , a Korok germ , an Addison sign , a cave , or some other distraction , and it gets to the point where I have to actively void some of this depicted object to finish the main quest with anything resemble efficiency . And thanks to the addition of the sky islands and the Depths , that overwhelming feeling is compounded even further .

By comparing , althoughBreath of the Wild’sHyrule could scarcely be considered succinct , it at least experience a bit more controlled . With a more special number of action to get distract by , there is a stronger likelihood that you ’ll treat more of the map at a brisker yard . To be clean , that tone of have almost too much to do inTears of the Kingdomcertainly has its own thrilling appeal . But those looking for a more balanced statistical distribution of content and greater ease of replayability might want to giveBreath of the Wildanother shot .

Breath Of The Wild Vah Rudania

Image via Nintendo

Unique Enemies

Being a unmediated sequel using most of the same assets asBreath of the Wild , Tears of the Kingdomcarries over almost every foe present in its precursor . While this does leaveBreath of the Wildwith relatively few encounter it can call its own , it does have one major family of enemies that , so far , stay whole absent in the sequel : the Guardians . These Sheikah robots that have largely been taken over by Calamity Ganon became improbably iconic enemies in their own correct thanks to their anxiety - inducing nature .

In the former game , the optical maser that the Guardians arouse out can kill Link in a single shot , and they will in all likelihood rack up you even if you sprint away well in overture . This makes confrontation with them incredibly tense as you try and stay out of their rail line of pile while their frantic radical medicine play in the desktop . On the other helping hand , once you gain both the might and self-assurance to confront them head - on , it ’s a remarkably live up to feeling , particularly if you choose to contemplate their lasers back at them with a well - timed cuticle counter . No enemy inTears of the Kingdomhas this unique parry interaction , and the Guardians feel all the more special for it .

Despite how potent the stock Guardians are as foe , they admittedly do n’t make for compelling tests of your swordplay skills . luckily , the Guardian Scout enemies do a mickle to compensate for this , as they all boast extensive movesets that further technique with the core combat mechanics and dynamically evolve over the trend of their brush to keep you on your toe . Although an unluckily large percentage of the shrine mental object inBreath of the Wildis take up by these face-off , they still care to impress on their own .

Breath Of The Wild Kakariko Village Tears Kingdom

Image via Nintendo

More Combat-Focused Bosses

This one ’s a mo more contentious , as the major story bosses are one of the most frequently criticized aspects ofBreath of the Wild . Of course , it ’s not without good reason ; since they divvy up similar , often outright very visual designs , they do n’t baffle in the computer memory as many of the bosses in pastZeldagames do . It does n’t help that these fighting often do n’t demand much from the player mechanically , as landing headshots on them often proved a little too effectual . The ocular and mechanically skillful variety of the bosses is something thatTears of the Kingdomreally strove to ameliorate on , and I ’d say it decidedly succeeded overall .

Having enjoin that , Breath of the Wild’sbosses has a notable border in that they take total advantage of the meat combat grease monkey . Bosses usually boast close - range battle royal hit that promote the use of flurry rushes and counterpunch , the latter of which can also often be used to reflect their missile back at them . Thunderblight Ganon does a particularly effective line at testing player ’ ability to dodge and parry at the right time thanks to its blindingly fast strikes .

By direct contrast , Tears of the Kingdom’sbosses put much less stress on the core defensive aspect of the combat system . Parrying tends to prove fairly impractical for most genus Bos attacks , and the fights often make it impossible to use stir thrill at all . In fact , the only newly sum up bosses inTears of the Kingdomthat allow for flurry rushes are Ganondorf , Phantom Ganon , and , to a lesser extent , the Seized Construct and the last Master Kohga battle . This does n’t makeTears of the Kingdom’sfights inherently worse , but the one from its precursor appropriate these machinist to gleam much more often , provide a compelling reason to devolve to thisboss lineup .

Divine Beast Dungeons

Like with the bosses , this is another controversial topic . Many classicZeldafans have expressed disappointment with the Divine Beasts inBreath of the Wild , see them as poor substitutes for the keep of previous . In many ways , I agree with this persuasion . The section - off puzzle areas in the Divine Beasts do n’t make out anywhere tight to the multilayered puzzle and structures of some of the bestZeldadungeons , and their short distance means that they do n’t get the time they need to fully search their concepts . Making matters worse , from a visual perspective , the Divine Beasts all share the same design motive , which quickly lead to a feeling of repeat .

Despite this , though , they gasconade some undeniable strengths that did a lot to set off these defect . The shell of these fix is nothing brusk of impressive ; navigating through massive ancient mechanised savage as they hang glide through the skies or stomp through the desert makes for outstandingly memorable setpieces , and their unique mechanism , which see you misrepresent the Beasts ’ positioning or portion of their structure , contribute to this mother wit of scale even further .

The same and more can be said regarding the action sequence that take place before you enter the Divine Beasts . Although these are n’t really class as boss encounter , they more or less play out like one no matter . This aspect of them really made them place upright out , and the variety of visual and mechanically skillful spectacles they offered proceed some way toward make up for the relative sameyness of the knob agitate within the Divine Beasts . Elements like these reserve the Divine Beasts to counterpoint well with the slightly more traditional dungeons ofTears of the Kingdom , work them well - worth remembering .

More Intuitive Champion Abilities

If fan and detractors ofTears of the Kingdomagree on one affair , it ’s that thesage abilitiesyou unlock in every keep are improbably flawed in how they ’re implemented . The utility of these abilities can motley , but the real problem lies in the fact that to activate them in most case , you have to physically make your way to the salvia avatars while they ’re out on the field and squeeze the A button . Not only does the push mapping convergence with other important functions , such as pick up item , but more importantly , the abilities ’ activating is inherently irregular due to the avatars ’ AI - controlled nature . It ’s unsufferable not to stumble into some variety of thwarting occurrence with this organization , and one ca n’t help but like there was some way the developer could have streamline it .

Interestingly , though , a more streamlined carrying out already live inTears of the Kingdom’sown predecessor . Breath of the Wild’sequivalent champion ability are all activated through context - sensitive action that are straightforward and consistent to perform . Mipha ’s Grace mechanically triggers when you run out of wellness , Revali ’s Gale is execute by hold down the start button , Daruk ’s Protection remains passively active as long as you hold the shield push button , and Urbosa ’s Fury is tied to your artillery ’ care attacks .

Although these ability all have a much , much longer cooldown thanTears of the Kingdom’ssage abilities due to how herculean they are , their simple energizing methods alone give them a pregnant advantage over their succeeding equivalents . And since the champion abilities are completely unique toBreath of the Wild , they provide yet another incentive to boot the game up again from time to time .

One-Off Moments and Quests

Outside of the more important aspects of the game , Breath of the Wildis also home to a horde of unequaled quests and moments that at least one player will have some sort of response to . A strong example that many fans guide to is the Tarrey Town quest , which sees players building a menial biotic community from the ground up . The horse sense of progression that comes with bringing in a unexampled resident or base a new house is unrivalled throughout the whole game , and it ’s back up by a muscular message about finding hope for a better future in the wake of overwhelming disaster . It ’s worth remark thatTears of the Kingdomfollowed up on this side story beautifully with its own Tarrey Town questline . But of course , that would n’t have been potential withoutBreath of the Wild’squest to set the understructure .

Another noteworthy second hail upon meeting the Satori , also known as the Lord of the Mountain . At random points , if you take care over to the top of Satori Mountain , you will now and then see a secret blue glow emanating from it . Heading over to the mickle during these times will allow you to see the mystical Satori and even rally it if you have enough toughness . The Satori itself has numberless stamina , but since you ca n’t read it at a stable and usually vanish the second you get off , it exists purely for the sake of providing a unique experience rather than offering any satisfying public-service corporation .

weeping of the Kingdombrings back the Satorifor a different use , but its appearing inBreath of the Wildis by far the more memorable one . And there exist several other distinct scenario worth replaying , more than you might remember .

The Final Trek up Hyrule Castle

Although the last phase ofBreath of the Wild’sfinal boss leaves a lot to be desired , the same can not be said of the final dungeon that precedes it . Breath of the Wild’sHyrule Castle endure out as well the safe final dungeon to ever grace aZeldagame , offering a mechanical and narrative climax like no other . Tears of the Kingdom’slast trek in the depths beneath Hyrule Castle turn out incredibly unattackable in its own rightfulness , and the game ’s abbreviated keep segment within Hyrule Castle proper had plenty to enjoy as well . But if you need me , the precursor ’s reading of Hyrule Castle sits in a league of its own .

It ’s true that , with the right tools and upgrades , you may skip powerful to the death of the Hyrule Castle section in no fourth dimension vapid . But if you choose to search it , you ’ll be treated to an perfectly sprawl final area chock full of distinct rooms , challenging showdown , and closed book .

you could come up nearly every sort of in high spirits - level foe and miniboss as well as a heap of Guardians that can easy catch you with a laser beam without careful navigation . Any search for a worthful item , whether that be a potent artillery or the ultra - rare Hylian Shield , will likely take you through solid journeying through multiple rooms filled with little breakthrough of their own , including hidden diaries that further flesh out the domain and characters .   It ’s only appropriate that a massive overt - world game has you search a substantial , in full - realized positioning for its final area , andBreath of the Wildmore than give birth in this esteem .

Breath of the Wildremains a classic

observe that this is not meant to imply anything about whether or notBreath of the Wildis good thanTears of the Kingdom . Ultimately , this is the important takeout food : even with all of the addition and improvementsTears of the Kingdombrings to the table , Breath of the Wildis still worth feel . If you go back to the biz after your in vogue school term with the sequel , you may find yourself surprised to discover that many aspect of it still hold up extremely well , maybe even good than you might think back . Both games make for enceinte companion pieces with each other , as they excel unambiguously in their own respects . The sequel may have pushed boundaries in many way , but it ’s worthful to have how it all started .