Welp

Binary Haze Interactive is a relatively new developer on the scene , and its debut piece of work Ender Lilies was unbelievable . One of the good games the twelvemonth it occur out and a Metroidvania genre standout . I understand a studio apartment label is n’t a monolith , but I do n’t think one could blame me for being excited about the dev ’s next biz . introduce Redemption Reapers , a tactical scheme RPG aiming to take the grid - ground armed combat of a Fire Emblem or Famicom Wars and compound it with a dour , pseudo realistic aesthetical with a top tier up voice cast land on to sell some dark fancy melodrama .

It ’s a grueling swinging for sure , but a rough combination of poorly - tune systems and a spartan identity crisis make it a moderately clean missy .

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Redemption Reapers Review

Related : Ender Lilies : Quietus of the Knights Review | Survivor ’s Guilt

Redemption Reapers starts strong with a nasty opening showing the typical Small Fantasy Village Destroyed by Toothmen thing but with a gravity making a with child prefatorial disputation for the mise en scene . It ’s not gratuitous in a Game of Thronesy variety of means , but lays out the very human bet of dark fantasy warfare promptly and quietly . Anyway , then we ’re introduced to an Zanzibar copal Scooby Gang dressed up like peasant LARPers and we ’re off to the race .

Early on things seem pretty weed . Each reference has a rechargeable healing potion ala Dark Souls , and the whole fight eyelet seems based around ganging up on individual foeman units and beating the everloving shit out of them with the whole bunch . There ’s a combo system of rules that kick in you barren additional fire for every friendly unit adjacent to the enemy , and some character can even move themselves or others around to alleviate these combos even without arrange up a whole box . When you get to pull that off and find out your team rent shit up , Redemption Reapers recoil ass .

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“ Redemption Reapers also desire to be a classic Fire Emblem , thereby punish the bullshit out of you for engaging with its central combat gimmick ”

But in summation to being grimdarkDisgaea , Redemption Reapers also wants to be a classic Fire Emblem , thereby punishing the poop out of you for engaging with its fundamental fight gimmick . Your characters are almost all methamphetamine hydrochloride carom , and are routinely up against monolithic groups of enemies with equally monumental move range . Your little scrappy isthmus of five champion is n’t capable to permadeath , but the slight misunderstanding or RNG going signify you may as well start the fight over . This game severalize you to be aggressive , then jerk the game out from under you on some Charlie Brown football shit .

Between fights you could award a dollop of “ shared ” EXP for “ training , ” pay heed out with a Mary Leontyne Price - gouging motherfucker of a merchant or impute accomplishment points . The skills are neat as they feed into the group jazz group thing quite well and give each character more thoroughly define roles as you go . But all the other stuff feeds into the other part , as weapons demean , are ludicrously expensive to doctor , and the pittance of EXP you’re able to spread out never accomplishes anything . In the opening hours there ’s nothing like skirmish conflict to aid you overcome some otherwise tyrannous difficulty tuning . Or miss thereof , rather .

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“ The hurdle race you have to take in to get there are simply not worth the superhuman patience and/or obstinacy you might need ”

That ’s the prospicient and brusk of it , really . Redemption Reapers could n’t decide if it wanted to be a kickass jazz group organization or super hardcore strategy challenge , tried to do both and did n’t even come close to sticking the landing . finally thing start to afford up a little more and skirmish do issue forth in , allow you to actually build up the numbers to engage with Redemption Reapers ’ system . But the hurdles you have to clear to get there are simply not worth the superhuman solitaire and/or obstinacy you might need .

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It ’s a genuine bummer , and I feel like the only path fore is updating the onboarding 60 minutes to drop skirmishes in in the first place . Otherwise , players are going to get stuck with no way to part through roadblocks salve for luck and brute force . Ender Lilies was a place streamlet with a compelling story , unique mechanic and a well - form rest between challenge and advancement . Redemption Reapers is n’t really more ambitious , but far more clumsy , managing to contradict itself so sharp it cleaves itself in one-half .

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Score: 5

A transcript of this game was bring home the bacon by the publisher for review . retrospect on PC .