The follow up the game deserves .
During Summer Game Fest swordplay Days , I sat down with Remnant II and played a decent clod of the game . Immediately I remembered why I precipitate in love with Remnant : From The Ashes , a smashing game with a terrible name .
Remnant 2 Continues the Original’s Charm
Remnant II features everything you know from the first secret plan . Its procedurally bring forth seeds for campaigns have been overhauled and lucubrate . The continuation includes new plotlines that you may or may not see look on your bring forth campaign , offering a further incentive to play with friends or operate a newfangled character .
The biz tend in on specific builds , offer fresh archetypes like the Hunter , focusing on rifles and critical smasher . you’re able to also play a consecrated support grapheme to extend to mend your squad or simply keep yourself live in problematical fights . The Handler allows you to have a very good doggo alongside you for the ride , and its perks and abilities revolve around increase what your associate can do .
You will also be able to multiclass into a 2nd archetype as you level up , which can create interesting and unequaled progression chance . While I did n’t have the option to multiclass in my demo , it seems to push the narrative of player freedom further .

This is only scratching the surface of what Remnant II offers , though . Remnant II also focuses on increasing player choice in their shape way . Modern relics shards allow you to change gear even further with randomly dropped simoleons . For case , during my play sessions , I found a shard that I fit out onto my armour to shorten toughness cost . This improve rolling and sprinting during combat , utile during a major political boss fight .
My demo school term took place in Yaesha , which fans of the first secret plan will remember . This time around , The Rot has interchange and warped this positioning . Snake - like creatures wrapped around the trees and descended to attack . The biggest modification of pace in each story was the sort of enemies that would attack from high above or down below . Remnant II is about looking up as much as it is about looking in front of you .
foe patrol areas , are alarm when something is attacked , and by and large experience more responsive to the post . When of the with child things fans want , and is happening in Remnant II , is that sprint no longer takes toughness when you are out of fight . Now you could explore and get to the next armed combat succession even faster .

Image via Gunfire Games
Combat feel as liquid as ever , with a wide array of unique weapon , powerful mods , and macabre battle royal combat . I equip my sniper rifle with explosive caltrops , allowing it to detonate an AOE effect that slowed and discredited enemies , making them vulnerable to my critical hits . It kept my foes from barreling towards me full stop number long enough to get some long - grasp shot on them before switching to my pistol and finishing them off .
Back at The Ward , which is still the key hub in Remnant II , player will play familiar Nonproliferation Center and other seeking - giver . This time around , your shopkeepers do n’t digest static in one place but roam around their orbit , making these character experience more live and less like their only job is to serve the player .
You still upgrade your weapons with currency and Relic share ; the guns still transfer shape and organise too . Attaching the caltrops to my sniper rifle visually enhanced the accelerator pedal , give it acuate parts of bolted - on metal that made it feel cobbled together .

Image via Gunfire Games
Returning back to the natural process is even easier now ; you may quickly load back into your most late checkpoint straight from the crystal at The Ward , create it quicker than ever .
My last discussion section of the demonstration had me look for a samara inside a mini - boss hub . The key would unlock a room access to the net meeting . recover the key consisted of mow down enemy and looting thorax scattered across the Interior Department of destroy ancient ruination . This was much easier to do , thanks to the new 3D miniskirt - map that picture understandably mark item when they re in your vicinity . This create fewer problems for navigating area and cuts down a lot of the backtracking Remnant : From The Ashes had .
The demo culminated in a boss fight that killed me twice — a giant hulking animate being made of tree barque with root for arm . The arena was meet with deep water , a new terrain found in Remnant II . As you wade through the water , it impede your dash and dodging ability . This created friction during that fight that had me on the edge of my seat . Rolling away from the boss ’s attacks while trying to stave off fall into the water create tension due to the environmental design of Remnant II .

Image Via Gunfire Games
The party boss would shoot tentacles from the ground that needed to be slay ; otherwise , you would have to administer with their devastating and long - reach blows .
The dev direct me through my sessions say me they want to reduce the number of enemy during a boss fight and make them feel more meaningful in the moment - to - minute action of the battle . Instead of deal with endless waves of mobs , these tentacle served the same role and felt more ingrained into the setpiece the squad at Gunfire Games had design .
You apace start to see how the system in Remnant II flux together in an intricate vane . From the original perks to weapon mod , Remnant II is a bigger , bolder , and more complex sequel . It ’s the sequel I never thought the first game would get , but it ’s shaping to be a suitable heir .
Remnant II launches on July 25 for PlayStation 5 , Xbox Series X|S , and microcomputer .
We have plenty of other impression from Summer Game Fest . Check out ourMortal Kombat 1 hands - onor ourSonic Superstars demo experience .