Juno ’s Gambit endings explained in Starfield
One of the best side delegacy in Starfield is Juno ’s Gambit , an unassuming encounter with a deep ship that shifts into a philosophic field of study of what it means to be “ awake . ” So , should you defeat or spare Junoduring this mission ?
Juno’s Gambit Endings in Starfield
Starting Juno ’s Gambit is tricky , as it ’s pretty much random . You need to activate a random outcome to pop out the quest . you may trip this somewhat consistently by going to the Tau Ceti organization and going towards the orbit of Tau Ceti 3 . You will then need to approach the mysterious ship , board it , and sing with the private eye to start the seeking .
In total , there are three conclusion for Juno ’s Gambit , two of which will result in wildness and gore , while the third is peaceful for all mired party . Here are the ending options :
Bad Ending: Side With the Ryujin Operatives, Change Juno
If you side with the Ryujin Operatives Collins and Khambatta , take to tie the AI Control Board to Juno , the sentient computer will not die , but variety , and the twosome will take ascendence of theMysterious Ship . When you repay to your vessel , Juno will come back online key out feeling “ anger , ” and will go on to air the oxygen and disable lifetime musical accompaniment on the Mysterious Ship , drink down both the Ryujin operatives . Lastly , Juno will jump out of the organization , ending the mission .
To make matters worse , there is a possibleness that you will encounter avengeful Junoagain later in space combat , but this has not yet been affirm .
Neutral Ending: Side With Juno, Kill the Ryujin Operatives
If you prefer to side with Juno , you could either attempt to talk terms with the Ryujin Operatives or be forced to battle them for the sake of your new AI friend ’s exemption if you have n’t join the Ryujin Industries junto . choose the latter will result inthe neutral ending .
If you opt to fight the operatives , they will scale to your layer but in the end are n’t too much of a challenge , You may want to ensure to wreak a companion or crewmate for backup just in case if you are playing on a mellow difficulty level , or are running low on ammunition . The Ryujin operatives will drop ammo , credits , and weapons , including a Magshot handgun .
After save Juno , the AI will demand your feeling on what it should do with its newfound freedom . It does not count what you paint a picture , as the mission will end the same way . You will retort to your ship and a grateful Juno will jump out to another organization , mentioning the opening ofmeeting again somewhere down the argument .

Here are the stats for the Magshot shooting iron awarded in the questline .
Good Ending: Convince the Ryujin Operatives to Leave
If you desire to go the dovish route , you will need to verify you have joined the Ryujin Industries faction . Personally , we could not even get this seeking to spawn without being a member of Ryujin Industries , so you will in all likelihood have the option to go the peaceful path in Juno ’s Gambit .
Simply side withJuno , and habituate the Ryujin Industries dialog choice to make the operatives stand down . Keep in mind that you will have to give them a ride back to Neon in your ship though , as they would be stranded otherwise . Once again , Juno will jump out out of the system , and when you reach Neon , the mission will be complete .
Which Ending Should You Choose in Juno’s Gambit?
Ultimately , no matter what ending you opt , there is no difference in XP received , and the pas seul in credits and pillage is not enough to make any missionary work preferable over another . Since the game is an RPG , you should choose your favourite endingbased on how you feel your create theatrical role would respond to the situation , or what you personally feel is virtuously correct .
Reported Interactions With Juno After the Mission
Some players have report unequaled interaction with Juno after completing the mission . We ’re including one interesting one below . Keep in psyche that you should take this reported interaction with a grain of salt , as we can not warrant that it happens in the secret plan . However , it might , and the cognition of the upshot could help your own playthrough .
User uranium / Competitive_Ball_597said this about their playthrough : “ I just had my 2nd confrontation with Juno . in the first place , I chose to put down her , side with the private detective since I was already one myself . Choosing this resulted in Juno killing the men and go away after . I just jumped to the Shoza system and Juno began combat with me in a level 32 ship , but key out ‘ Juno . ’ There was a small amount of dialogue as the battle start out and once I destroy the ship ’s engine I was unable to board . I finished the ship off , and there was no loot . feel like there will probably be another random face-off down the line of business somewhere . ”
There may be even more encounters with Juno down the line , depending on the decisions you make during Juno ’s Gambit .

Image via Prima Games
For more Prima guides on Starfield , check outwhere to discover Heller ’s Cutterin the unexampled RPG .

Image via Prima Games

Screenshot by Prima Games

Screenshot by Prima Games

Screenshot by Prima Games

Screenshot by Prima Games

Screenshot by Prima Games