Well wishes to the Mountaintop Studios team !

After just six grueling calendar month , Mountaintop Studios ’ Spectre Divide announces its shutdown . Spectre Divide had gamy hope of record the competitive shooter marketplace by insert unequalled thought , namely the tactical ability to check two case .

While the idea is unique , it conk out to redefine the competitive shot landscape painting , as it give way to fascinate an audience even with constant updates and improvement . Here are some possible reasons why Spectre Divide failed to endure in an extremely competitory and established genre in the industry .

Spectre Divide Trailer 3

Why Spectre Divide Failed So Quickly

One of the big challenge in go in the private-enterprise shooter genre is innovate the landscape . Valorant insert the scene and present “ Agents ” or heroes with unique skills , combining those mechanics with Counter - Strike ’s gameplay rule , which has been successful for decades .

Spectre Divide ’s destination was to create a similar team - based - round crap-shooter with few players but added a little more activity by giving players the power to command two freestanding characters severally . It is a 3v3 shooter , but technically a 6v6 since player have two life per round of golf because of their “ Spectre . ”

The game is unparalleled , but you must do more than that in an highly established industry . Having a Spectre may seem play at first , as it extend a band of tactical possibilities that are rarely get wind in other competitive secret plan . However , it does palpate like the essence of the game did n’t quite come to home . It needed a fiddling bit more .

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Image via Mountaintop Studios

Apart from the diligence ’s militant landscape painting , they did a few things right . The developers also hired an FPS legend , Shroud , as their Lead Gameplay Advisor . Still , the game expect like it was commercialise as his , especially when Shroud announced it on his social mass medium platforms .

Shroud chiefly turn on the gameplay and shooting mechanics , which is amazing as Shroud should know what would “ feel ” right for FPS role player to love the game . Shroud has experience playing in the biggest stages in FPS tournaments and has also gained experience trying out new FPS games as one of the planet ’s grownup streamers . His opinion in all probability had more impingement than any other person in the market , which was Spectre Divide ’s principal draw .

The Unexpected Big Leak

When Spectre Divide was about to free on September 3 , 2024 , there was a lot of hype surrounding Valve ’s newfangled Heron shooter game , Deadlock . The game had a few leaks back in May , but the hype ramp up during the heart of August whenThe Verge practically announce the secret plan , which was still in its early development stages .

It was considered a news leak because the game says , “ Do n’t divvy up anything , ” but no NDAs were handed out upon opening the game .

After the news , Valve finally “ opened ” Deadlock to everyone through its unique beta invitation system , where players with access to Deadlock could invite their friends to play . Because of this approach , the musician influx was staggered across a few months conduct up to Spectre Divide ’s closed beta test and launch appointment .

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Image via Mountaintop Studios

Deadlock drew all the headlines , even getting Shroud hopelessly addict to the game for week with stream form of address like “ dependence forever and always . ”

When it came to Spectre Divide ’s launch , it was somewhat successful as the biz peaked at 26,000 concurrent player . tack played the game on launch , include the twenty-four hours after , but instantly switched back to Deadlock .

Spectre Divide lost 80 % of its thespian understructure in a month , averaging only 400 players in its third month . That is a meaning drop . During the same meter , Deadlock ’s concurrent player spike to 150,000 , which is considered a lineal challenger since it is a 5v5 submarine sandwich shooter MOBA .

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Spectre Divide had many problem , but they needed more histrion for feedback , and to their recognition , they were actively listening to players and listening to avail improve the game .

They made a big push for season 1 , but players were already uninterested in the game . After Spectre Divide ’s season 1 release on February 25 , another big player enter the competitive shooter landscape : FragPunk .

With another setback , Nate and the Mountaintop squad fork over a heartbreaking messageand decided to shut down the secret plan in the next 30 days , giving it until April before it goes offline .

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Image via Mountaintop Studios

While the secret plan might not have captured an interview , the team ’s passion and committal to their vision are laudable .