See you in the wizard , Commander .
If you know anything about telecasting games , you ’ve in all probability hear of Bethesda or have intercourse at least one of their game . Bethesda has become a gamer household name thanks to their ginormous RPGs . They ’ve get across fantasy withThe Elder Scrolls ; games likeOblivionandSkyrim . They ’ve covered apocalyptic withFallout . Now , they look to the stars to hide sci - fi withStarfield .
Starfieldhas been in development at Bethesda for over seven year . Thanks to the critical winner of essentially every Bethesda secret plan that ’s ever come out , there ’s a circumstances of air pressure for Bethesda to catch lightning in a feeding bottle withStarfield . It feels like I ’ve lived four lives sinceStarfieldwas first announced , but the wait is ultimately over . Starfieldis finally in our possession , and to me , it plays a plenty like spaceSkyrimfor near and worse .

In our ongoing conversation about all thingsStarfield , my coworker ’s quote became my mantra forStarfield‘s pros , flimflam , and mannerism : “ It ’s Bethesda , for better and bad . ” Bethesda’sStarfieldis tantamount to watching a Wes Anderson , Quentin Tarantino , or Christopher Nolan moving-picture show in that , if you ’re familiar with their work , you acknowledge exactly how it ’s going to expect and feel . And that ’s the crux of the matter of my opinion ofStarfield — I love it for being unapologeticallySkyrimin space , but it ’s also a nostalgia guard earnings that I wish was tucked away a number more . That and Bethesda sucked quad out of sci - fi .
ThoughStarfieldis an ambitious sci - fi adventure that ’s incredibly fun , attractively nostalgic , and will age like fine wine-coloured , there are several fundamental decisions that Bethesda sticks to that makesStarfieldfeel like it ’s stuck in 2011 … for better and worse . While this is a plus review ofStarfieldbecause I truly think it ’s howling , there are things that keep it from being out of this world .
What isStarfield?
Starfieldis Bethesda ’s monolithic undivided - player ( although minutes into the plot , you ’ll wish it was multiplayer ) outer space RPG . In it , you ’ll play whatever character you desire , finish a main plot line that get word you explore space with a group foretell Constellation , customize and fly your very own spaceship , join different factions , do an infinite number of side delegation , and search thousands of procedurally generated planets . There ’s outpost building , lockpicking , zero gravity firefights , big conclusion to make , companion to romance , and much more .
After selecting “ New Game , ” you launch right intoStarfield , in a verySkyrim“hey you , you ’re finally awake ” sort of style . You get a tasting of the dialogue , level , and gameplay , then you produce your character with Bethesda ’s signature all - too - elaborate character customization which includes take aBackgroundandthree Traits . From there , you continue the story , get that great Bethesda candid - world reveal moment , acquire a ship , and get going . From then on out , you could follow the main news report , find interesting side missions , and generally do whatever you need — the genius are your oyster .
Houston, we have gameplay – The combat
perchance you ’ve hear of “ Bethesda jank , ” but if you have n’t , it ’s a phrase that absolutely capture Bethesda games ’ slowish , not - quite - decent - feeling combat . If you ’ve look any NPC meme on the internet , they ’re basically mocking that infamous “ Bethesda jank . ” On one mitt , it ’s ineffably magic . It really feel likeSkyrimin outer space ; not quiteFalloutbecause there is n’t the V.A.T.S. automatic targeting system ( thank the star ) . On the other hand , Starfield‘s combat never reaches the adrenaline - pumping or strategical degree of something likeDestiny 2orMass event . The combat is Bethesda through and through .
If you want to mostly avoid the “ Bethesda jank , ” I highly recommend playing on black eye and keyboard . As someone who loves playing all video game on controller , and I tried playingStarfieldwith control , everything combat - wise is good with mouse and keyboard . you may promptly swop weapons with a click of a button rather of retard down fight to pull up yourquick - quality menu , you may actually aim and polish off your shot with sureness , and you may scan rooms for valuables much faster . While I ’ve play countless hours ofSkyrimon accountant , Starfieldnever really feel right-hand becauseStarfieldcombat is primarily preciseness aiming andSkyrimrelies more on melee weapons with some one - shooter precision moments .
The weapons
talk of artillery , the weapons inStarfieldare awing . Just as an example , your straightaway - select computer menu has 12 slots . I found so many guns that I loved using that I filled nine of those 12 slur up with dissimilar guns . There are ballistic , laser , and electromagnetic weapons inStarfieldand all of them front great , sound great , and feel great . I also love the jetpack you get to employ , if you pickedthe unspoilt starter acquirement , to boost around the field . That combine with every planet and lunar month having different gravity makes jumping around while fighting a lot of fun .
The skills
UnlikeSkyrim , Starfielddoesn’t have class . Instead , it splits all 82 acquisition up into five different science trees : Physical , Social , Combat , Science , and Tech . Each acquisition tree has five tier and you may only make progress through the mellow tier by spending skill item in that skill tree . Since you only get one skill tip every time you level up , it will take you hundreds of hour to unlock all 82 skills ( I was level 30 when I baffle the secret plan at around 40 hours ) , and that ’s if you do n’t place up your already unlocked skill . Each skill can be ranked up four times by complete a special skill challenge , like lockpick five times or boost while in fighting 30 times , and by spending another accomplishment point in it . The attainment inStarfieldare adequate , but I really wish you did n’t have to pass another skill point to outrank up your unlocked acquisition . I bid it was more likeOblivionwhere using that skill repeatedly leveled it up , but this is one of those rare moments inStarfieldthat is different than any other Bethesda biz , so I give them deferred payment for at least try something new .
Overall , the fight inStarfieldis just addicting enough to need to do over and over again . The narrative , customization , and exploration give much - needed fighting break that ultimately make live up to gameplay loop which keep combat feeling fresh .
The end is only the beginning – The campaign
My favored Bethesda news report isOblivionand I honestly consider the weak one , though it is n’t spoilt , isStarfield . Instead of reaching for the stars , it feel like Bethesda play it safe and dialed in a competent story that is predictable and generic , but does include some interesting decisions and military mission . The speculative part is that there are a handful of campaign missions that boil down to fetch pursuit . On the other hand , some of the cause missionary station themselves are the most exhilarating , cinematic , and fun military mission I ’ve ever played in a Bethesda game . The New Game Plus twist is one of the best ways of handle New Game Plus that I ’ve ever seen . Todd Howard ’s hype is free .
The storytelling
The storytelling inStarfieldisSkyrim . It ’s Bethesda . It ’s a little disordered and the big moments do n’t get the regard or payoff they need , but that ’s how it ’s always been done so it ’s o.k. I infer . I have major problems with the cutscenes inStarfield(more on that later ) , butStarfieldcould be good with a few more cutscenes in the authoritative parts and fewer where they are n’t needed . For example , get a poor cutscene the moment you join the main spacefaring organization or the first time you ’re about to go a place battle with space pirates would make present moment feel heavy and the entire experience more epic . But it ’s 2011 Bethesda ( say it with me ) for better and worse ; why would they try out to better upon their decennary - sometime winning expression ? Bethesda is the poster child for “ if it ai n’t let out , do n’t fix it . ”
The decisions
There are decision inStarfield , which is an upgrade from past Bethesda games , but I determine most of them to be a bit underwhelming . When compared to a standardized secret plan likeMass Effect , the weight of decisiveness and quality of storytelling are carry through better there than inStarfield . That say , the storytelling and decisions inStarfieldare above average and make for a level-headed amount of replayability . In exceptional , there are a fistful of decisions in the independent campaign that have surprisingly varied outcomes , but that ’s where it ends . Any decision you make in side missions are standard RPG choices , which Bethesda does well . Again , if you like the storytelling inSkyrimandFallout 4 , then you ’ll loveStarfield .
The side missions
If you do n’t love the decisions , storytelling , or campaign ofStarfield , then that ’s wholly okay because you may ignore all of it . My coworker at Attack of the Fanboy has 70 hours onStarfieldand he ’s barely stir the main campaign . Luckily , the factions and various side quests inStarfieldare unbelievable . I joined the Rangers , a space cowboy police force force for the Freestar Collective , and the missions saw me tracking down enemies and unravel an interesting secret remindful of something you ’d see inAndor . You could make total games focused only on one string ofStarfieldside missions , but withStarfield , we get a smorgasbord of caliber side story and missions that are often better than the safari .
Failure to launch – The Spaceship and cutscenes
I ’ll be blunt — the fact that you only use your ship in orbit of a moonlight or planet is disappointing . You ca n’t manually fly in and out of a planet or to and from planets and solar systems . Everything is done through uninspiring , rote , monotone cutscenes . My bighearted complaint aboutStarfieldis space . To get in and out of your cockpit requires an eight - 2nd cutscene , getting in and out of your ship necessitate a five - endorsement loading screen , grav start to another major planet or solar organisation requires a several - 2nd cutscene — all of which is hands - off . These cutscenes kill the hands - on , seamless , tactile exemption of endless adventure that I wished for inStarfieldand that we experience in other vehicle clear - world games likeOuter WildsandSubnautica . IfNo Man ’s Skygot one thing right , it ’s that feeling you get when you physically fly in and out of a major planet ’s atmosphere without a cutscene and seamlessly skip in and out of your ship . You ca n’t even customize the interior of your ship nor exit and spacewalk while in distance , and unsurprisingly , the starmap firm travel system is an absolute playfulness killer ( that ’s very distinctive for Bethesda game , so no surprises there ) .
My best-loved niche genre of games are those that create a special chemical bond between you , your vehicle , and your reliance on each other to successfully embark on adventure . biz that do this exceedingly well areSubnautica , Outer Wilds , andThe Legend of Zelda : Wind Waker . In particular , Outer Wildsset a gold standard for open - earth blank games . No cutscenes to get in and out of your spaceship or cockpit . No cutscenes to pass over from planets to moons to star systems . No cutscenes to go in and out of planet . The freedom to roleplay a master key pilot inOuter Wildsis somethingStarfieldmisses exclusively . The factOuter Wildslets you enter a planet ’s celestial orbit , spacewalk , repair your ship , and get back in is something I ’d loveStarfieldto have . But that might be involve for too much ; I ’d take no cutscenes or at least cutscenes mask as hands - on gameplay as a startle .
The starmap and fast travel
My fondest retentivity ofSkyrimwere walking to my quest and getting digress by an abandoned house shrouded in mystery or a fortress full of elemental atronachs . InStarfield , you ca n’t get lose . Let me explain . For one , you only get manual control condition over your starship in orbit and , away from the occasional conflict , there ’s nothing interesting to do . The inability to fly anywhere intend it ’s impossible for you to find a comet and check it out or unwrap a space bar on an asteroid and attain the brake to see what ’s up . That leaves you with only one mode to explore inStarfield : the starmap . The starmap is your map of the planet , moons , solar systems , and galaxies . While the starmap single-valued function just fine , it ’s the instant fast traveling that stump out any embers of escapade . And you have eternity fuel , which is perfectly a dependable thing , but that and the fact that you ca n’t fly your ship anywhere means degraded travelling is literally the only game mechanic usable to get around , unlike your own two understructure inSkyrimwhich allowed curiosity to kill the Khajiit .
It ’s a genuine bummer that your starship inStarfieldis almost completely optional . Yeah , you need your ship to fast travel ( but also not really because you could be almost anywhere on solid ground and get out up your mission log , select “ set track , ” click a button to fast traveling , and boom , you just traveled several light year without step ft on your ship ) and you ’ll require it to fight a few times in space . But , besides manually managing organization power which is really nerveless , blank fights are an anti - climatic slog . I detest allege , “ well , modders will finally fix all of this ” because one , I retrieve it ’s Bethesda ’s responsibility to make the best decisions to make the best biz they can , two , it ’s not fair to trust on unpaid Bethesda employees ( which is what they are at this point ) to makeStarfieldthe complete experience it should ’ve been at launch , and three , there are many people who do n’t care or do n’t have access to mods that are perpetually stick around with Bethesda ’s final say . Space inStarfieldjust feels so unimportant which result the secret plan feeling like a collection of ground maps pinned together with compulsory fast travel . It smart the overall immersive sci - fi look , but miraculously , Starfieldis so big that sucky infinite and quick travel do n’t make it a forged game .
A galaxy not so far away – The worldbuilding
Something all Bethesda games nail , Starfieldincluded , is worldbuilding . In fact , my favorite part aboutStarfieldis its post - NASA sci - fi future . We ’ve seen magic - steep sci - fi in thing likeDestiny 2andStar Warsand we ’ve see alien sci - fi in things likeAlienandStar Trek . However , Starfield‘s grounded sci - fi approach ascertain in the colony designs , spaceship model , and realistic lore makesStarfielda delight to spend clip in .
One of the most elusive part ofStarfieldis the sheer amount of detail . I ’ve never play a game with more point thanStarfield . The major cities like Neon and New Atlantis feel populated , sport tons of walking citizens and conversation that filter in and out as you walk by . While space travel is unsound , the cockpit are full of knobs , buttons , and switches , and the purely aesthetic pop - up presentation for grav jumps and take - offs bring a lot of character reference . Also , all desolate outpost and quad place feature so much clutter which makes the world feel so credible . It ’s genuinely impressive how much junk is inStarfield , which is very Bethesda , but this is at an altogether new level .
The procedurally generated planets
But here ’s what we were all worried about : the procedurally generated satellite . In my experience , the planets and moons inStarfieldare beautiful , containing a surprising amount of form . regrettably , they are pretty barren . For some reason , every fourth dimension you land anywhere inStarfield , you land a few hundred meters aside from your destination . And there are no Din Land vehicles inStarfieldwhich is a major L , so walking is your only option . Great , walking ! You might think this is whereStarfieldplays likeSkyrim , permit you to get lose in amazing , distracting adventures . Wrong . walk to your objective inStarfieldisn’t fun because there ’s nothing to run into . The only action you could do while walking to your object lens is scan animals , works , and minerals which feel like filler unless you ’re on the hunt for a specific imagination . There are always three or four poi fairly close to where you ’ve landed , but they ’re just as far if not farther than your principal objective and they might be empty hovels not worth exploring . Even after one uninteresting POI , you start to mistrust whether the plot can deliver cool procedurally yield POIs to search throughout its M of planets and moon .
But here ’s where it works . Because there are three or four procedurally yield POIs every time you land anywhere on a satellite or moon , there ’s always something to do . Though you could get burned on a few random underdeveloped POIs , explore these locations is fun because it act like a unique plunderer shooter gameplay loop . There have been many POIs that I ’ve visited that have been fulfill with foe and astonishingly varied in layout . I go through , kill everything , reave everything , and move out . That ’s basically what the procedurally father POIs are good for , thus offering a pretty fun break which , like everything else , can be ignore entirely .
We have lift off – The graphics, performance, and music
The most welcome surprise aboutStarfieldis that I ran into well-nigh no bug or glitch . Bethesda games are infamous for being buggy plenty when they launch , butStarfieldis an exclusion . There will , of course , be some Bethesda jank sinceStarfieldis a immense biz , but the only germ I experienced was a few random game crashes . Bethesda also launch a day one patch which fixed a good deal of existing hemipterous insect , so we can await more fixes . I also have to say that the nontextual matter are stunning . The world ofStarfieldis breathtaking — I forever found myself screenshotting landscapes and satellite because of how full they look . The character designs also look slap-up , although they do have that beautiful Bethesda jank sauce that makes them have strange take the air radiation diagram and facial expression . I ’m reminded of the day I ran over to my best friend ’s house whenSkyrimfirst fall out when we were in high school . I clearly remember saying , “ Wow , these graphics are incredible ! ” And now , I have to halt back nausea when looking at vanillaSkyrimgraphics . I feel like that ’ll definitely be the font forStarfieldin 10 yr , but that ’s the natural advance of basically every video plot that shoots for Platonism .
There ’s some form of magic that only theStarfieldoriginal soundtrack brings . Every fourth dimension I reboot up theStarfieldtitle screen , I wait a few seconds before launching in just to soak in the score . That magic resonates throughout everything you do inStarfieldand it really ties the whole experience together . Jeremy Soule ’s work on theOblivionandSkyrimsoundtracks has outlived those games , and Inon Zur ’s work onStarfieldwill do the exact same thing .
I playedStarfieldon my PC that has a 3060 Ti GPU and I was capable to prevail the entire game with everything set to the “ radical ” graphics preferences at all multiplication . I also had very logical frame rates the entire fourth dimension that were upward of 60 fundamentally everywhere except the impenetrable sphere in good order outside the Lodge , but even that was n’t cause for concern . The late patch claims thatStarfielddoes work on Steam Deck , but it does n’t run well . The trouble express is that the hardware does n’t reach out to the minimum requirements forStarfield . That ’s a pretty big bummer , and hopefully , Bethesda will continue working on Steam Deck optimization .

Screenshot: PC Invasion
Why isStarfieldgood?
After railing onStarfieldin almost every section , Starfieldis still a majuscule biz . Bethesda game provide experience you ca n’t find anywhere else , andStarfieldabsolutely delivers one of those once - in - a - decennium gaming experiences . What other biz can you guess of where you have it away , before it even comes out , that it ’ll be a plot multitude act and enjoy for years to hail ? Bethesda games just do n’t fail ; they ’re always finally successful because of their charm , ambitiousness , and well - executed Earth . Starfieldis yet another Bethesda classic .
All things considered , I thinkStarfieldis a great plot . If you like Bethesda , then you ’ll loveStarfield . Everything — the scrap , the duologue , the menu navigation , the factions , the storytelling , the worldbuilding , the frontier settlement and ship edifice and customizations , the endless amount of side mission — is all done really well and in reliable Bethesda style . The major downsides to this game are space travel and libertine travel ; almost everything else is inviting and exciting . It ’s truly spaceSkyrimfor good and worse .
The Verdict
At this point , Bethesda feels like a ripe friend that I only get to see every few year , andStarfieldfeels like add up home . WhileStarfieldshoots for the moon by promising an epical space RPG , it falls among the star topology because of lifeless spaceflight and the refusal to innovate in more ways than one . at long last though , Starfieldis undeniably an enjoyable , all - consuming experience that deplume you into its exceptional world and gives you full control of the cockpit . Well , not full control , but you get the metaphor .

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: Bethesda