Full review for SF6 on PC .
Street Fighteris one of the most well - known struggle game serial publication on the major planet . Even if you ’re not into the music genre , you ’ve heard of Ryu and Ken and in all probability be intimate what a Hadouken is . From its twenty-five percent - munching , Arcade Cabinets in the 90s to the present , Street Fightergames have a legacy that few other franchises can match .
The previous debut , Street Fighter 5 , is praise for its solid fighting mechanics but criticized for meagre subject matter offering at launch . This lack of cognitive content strike everyday player the hard as notable features like a story mode were absent . It ’s decipherable from the moment you boot upStreet Fighter 6thatCapcomisn’t about to let history double itself .

Street Fighter 6 Review
Muscles have never looked so good
There are 18 fighters inStreet Fighter 6‘s roster . Series staples like Ryu , Ken , and Chun - Li make triumphant counter , and the newcomers all fetch something unique to the table . I ’d have preferred the roster to be a little large , as it pales compared to other title in the literary genre . Still , four additional belligerent have already been announce and are schedule to drop across the next 12 months . These DLC Fighters are confirmed to have some comportment in the World Tour exclusive - player musical mode , which is a nice touch . I ’ll go into more detail on that a piffling later .
Naturally , Street Fighter 6looks adept than ever on new hardware . Every fighter is beautifully detailed , and many are notably more rugged than their former iterations . Special moves are lavishly colourful , and movement look wonderfully legato .
The game run flawlessly on my RTX 3070 with zero slowdowns , even with the setting deform up . I ca n’t comment on the functioning for console , but it ’s overnice to be able to say the game feels optimized from day one on PC .

Yes, you can pull faces before the fight. – Image by PC Invasion
Accessibility is key
Street Fighter 6offers three distinct ascendency styles : Classic , Modern , and Dynamic . Classic is the tried and on-key 6 - button layout of light , medium , and grave punches and kick . If you ’ve playedStreet Fighterfor any length of clock time , you ’ll immediately feel at home with this setting .
Modern is a simplified restraint outline that move out many fiddly direction inputs from attacks . It feels like you have less lineal control , but after trying both extensively , I ’m shocked at how intuitive the mod layout feels . I can well pull off impressive combos , and my mussy inputs are rarely punished .
This could become a level of contention for some drug user as it ’s so easy to use . I never felt outclassed by anyone because of their on-line control scheme , but that may interchange when players master it . I ’ve grown up with Classic ascendance , but Modern finger like a workable choice instead of a ‘ tack on ’ beginner mood .

Image by PC Invasion
dynamical is understandably intend for a political party circumstance or an consultation that ’s never play fighting games before . It does n’t do much for me , but I ’m not the target consultation . In a casual setting where you just desire to pass a controller around with champion and enjoy it , Dynamic is fine .
With each newStreet Fighter , there ’s a new gimmick ; this time , it ’s the Drive scheme . The Drive Gauge can be spend on muscular noisome / defensive option . It ’s an easy system of rules to understand but tricky to employ until the comment are muscle memory . I got blown up by Drive Rushes and Reversals online until I committed the system to memory . If anything inStreet Fighter 6will frustrate newbie , it ’s this .
Are you ready to take the World?
Street Fighter 6‘s single - actor mode study halfway point this sentence around in the course of the World Tour . This game way is a full - blown hunting expedition with an open world , character creation , and RPG element . It seems that Capcom has taken a few cues from theYakuzagames , goofiness included .
You play as your own alone Fighter in World Tour on a seeking to become strong . It ’s cliche , but as a still protagonist , the characters around you pull the story along . The Fighter creator is incredible . I ’m bereft of creativity with these thing , but I could easy make a role so outrageous that even Frankenstein ’s behemoth would recoil . The World Tour mood starts in Metro City ( yes , thatMetro City from Final Fight ) , and one of my first seeking is to plunk fights with random stranger . This quickly set the tone for what was to come .
scrap is the same as in the independent game , and you ’ll usually face more than one opponent at a clip . Fighting multiple foe is cumbersome as I never had an answer to attackers behind me besides just jump over them . Fortunately , standout fights in World Tour are traditional 1v1 brawls the series is bonk for .

Image by PC Invasion
Enjoy a ‘meet and greet’ with the Masters
World Tour does n’t take itself seriously , and it ’s charming because of it . For me , the standout feature film is match Fighters from the independent game and training under them , which unlocks young moves . I wish this was a little more fleshed out , but getting crushed by DeeJay only to dance with him and discover his approach is a great highlight . Creating my own fighting mode is addictive , and I spent ages tinker and putting together a moveset that match my play way .
There are plenty of sidequests , even if they get a piddling monotonous . Most activities end in a competitiveness , but there are fun exceptions , like a pizza pie - making miniskirt - biz . The World feel bland until I realized I could use attacks to span the orbit . Flying around using Chun Li ’s Spinning Bird Kick is incredible and preposterous in adequate measure .
World Tour is a way I never knew I need in aStreet Fightergame , and it provides a welcome break from the Online and Training modes . However , it ’s not without its problems .

Image by PC Invasion
A fun if flawed romp through Metro City
I praised the character Divine , but the downgrade in quality between that and the actual gameplay is quite jarring . I choose for a premade character , added a few details , and was fairly happy with my combatant ’s appearance . In - game , she looked like she had two black eye and lost a combat with the ugly tree . A far cry from the unproblematic makeup I devote her . adjust to the downgrade took me a while .
These downgrade extend to some animations as well . While trying emotes , I realize half my character ’s chest raise when I roll . I had a good laugh , but I ’m pretty trusted that ’s not mean .
I encountered the most frustrating issues when press drones , as there were multiple instances where my attacks did n’t register . This was pesky , but just like all of my problem with World Tour , it ’s not game - break . The way lack polish , and there ’s room for improvement , but I happily spent hours in Metro City .

Image by PC Invasion
World Tour tardily introduces fighting mechanics as you progress through the story . I always wanted to just get sting in , but there ’s no deny how ‘ beginner friendly ’ this plan of attack is . For neophyte , Metro City is a decent position to see the ropes , although it ’s easy to pick up defective use . Trust me , sweeping your opponents over and over does not work online !
Treading familiar ground
When you ’ve had your filling of the World Tour , all the game modes you ’d ordinarily await fromStreet Fighterare approachable in the Fighting Grounds . Arcade Mode is the standard affair , a serial publication of fights broken up with Bonus Stages . The AI difficultness changes based on your performance . I ’d like the option to turn this off , as I enjoy the challenge of overcoming a difficult opposite , but it does make the modality accessible .
fight back Grounds has a modest survival of the fittest of traditional and nontraditional biz modes . There ’s nothing as unique as offshoots likeTekken Bowling , but there ’s plenty to do here . If you ’ve watched competitiveStreet Fighter , you ’ll know how important the commentators are for explaining battles and get hype . you may ferment commentary on for your own battles , and there are several commentator , include well - know caster like James Chen and Tasty Steve . I ’m sure many people will incur this cheesy , but I love that it ’s an option .
Training Gloves so comfortable you might never take them off
As a competitive instrumentalist who ’s enjoyed fighting games in Arcades for almost 20 years , the Training Mode is my favourite part ofStreet Fighter 6 . It ’s clear that Capcom has put a raft of attention into this part of the secret plan , and it ’s never been easy to learn how to become a stronger player .
Each character has extensive guides explaining their play styles . Every move for each Fighter is described , including what they are best at and when to use them . These guides do n’t shy aside from fighting game argot , either . I was quite surprised to see terms like ‘ Normal Cancels ’ throw around so too soon , and I ’m all for it .
Fundamentals have their own sections , and combo tutorial range from mere to pro - level advanced . I did retrieve some of these card a short confusing to voyage , but on the whole , this makesStreet Fightertech more accessible than it ’s ever been .
These additions are n’t just for young player , either . innovative tools like Frame Data are available , and experience these right hand off the countercurrent feels so tonic . For the longest sentence , it finger like this variety of information was forbidden , as you needed to dive into enthusiast forums if you want to learn . Frame Data is expert , no matter how it ’s displayed , but I have no complaints about its introduction inStreet Fighter 6 .
Become a World Warrior
Another first for the series is the online Battle Hub . Just like World Tour , this is another open country you walk around , but this time , it ’s a bowl full of Arcade Machines . you’re able to sit at a screen and look for an opponent or challenge someone yourself . you may even spectate , and I appreciate that my avatar begin cheering and fist - pumping while doing it .
There ’s a shop for cosmetic in the Hub , and the area feel active with so many existent players inhabit it . I relish societal spaces like these in game , so I can see myself spending a long time here on the full release .
If you prefer traditional carte for online , do n’t choke , there are grade and perfunctory modes have that as well .
I wreak a gross ton of battle during the Open Beta in the Battle Hub , and the netcode feel enceinte . My matches were only in Europe , but interim and input delay felt minimal to non - existent . I hope this tier of mate quality makes it into the full vent .
While we ’re on the topic of on-line lineament , Capcom has confirmed a Battle Pass and premium currency call Fight Coins . I could n’t see these in activity , but the pass has gratis and paid tracks . Capcom enjoin Fight Coins can be spent on cosmetics and “ new eccentric . ”
I do n’t like the idea of fiber interlace behind a premium currency , but it ’s hard to comment until we see it in action . Paid DLC fighters are pretty common these days . I hope the fantastic infrastructure ofStreet Fighter 6won’t be cloud by pitiable monetization in the future .