instruct how to unlock the five locks on the Wind Temple in Tears of the Kingdom .
The major dungeons inThe Legend of Zelda : rip of the Kingdomhave majorly amend sinceBreath of the Wild‘s Divine Beasts . Once you reach Rito Village and help Tulin find the source of the snowstorm , you come to a place called the Wind Temple . This jumbo Stormwind Ark ship has five locks that need opening , but where do you even part ? We ’ll tell you how to start the five lock on the Wind Temple inTears of the Kingdom .
Tears of the KingdomWind Temple – Five locks puzzle
Lock one – F1
As soon as you ’re given gratuitous sovereignty to search the Wind Temple , take the air towards the northward side of the ship . To the left and right of a small set of stairs are shut gates with opening move mechanisms . you’re able to launch the one on the left with Ultrahand for a thorax containing one Opal . But you ’ve belike noticed the one of the right does n’t have a lever tumbler to pull .
you could easy fix this by attaching an icicle to the ground nearby on the mechanism . Now , you may displume the lever , start the door , and get Tulin ’s assistance to unlock the first curl . Each lock requires Tulin ’s hint gust ability . Activate it while facing the fan to open up the first ignition lock !
Lock Two – B1
You ’ll find this lock chamber in the basement , but how do you get there ? If you jump off the left-hand side of the ship , you should see two entry into the basement . One is barred , while the other is unfastened enough to glide through . expend Tulin ’s ability to hybridise the gap on the right wing , and once you ’re over , you may utilise Ultrahand to unlock the other barred entranceway . In this area , you ’ll reckon it ’s a idle end , but you have to seem up .
uprise to the trading floor above , where you see the yap in the ceiling . You should see a big rod cell attached to a gear on the ceiling . To start the next blockaded ingress , utilise Ultrahand to grab one of the pieces of stone on the storey . I laid it flat , and attached it to the rod so I could use Ultrahand to twist the train . The only trouble now is that when you ’re moving the geared wheel , the entrance open , but as soon as you let go , it shuts .
With Ultrahand , make the appurtenance spin a few times , then utilise Recall to rewind it . This direction , you’re able to climb up the ladder and embark the next elbow room while the appurtenance is gyrate . All you obtain to do here is utilise Tulin ’s wind power to start the second whorl .

Lock Three – B1
This time , make your way back to the first floor , and glide off the right side of the ship . One entering to the cellar is barred , while the other is harbor with icicle . Pull out your bow mid - glide , and break a few of the icicles to safely flee through .
Once inside , manoeuvre to the right hand and you ’ll find a spinning gearing . Use Recall to make it spin the other way , so you could tantalise it to the other side . Watch out for enemy Constructs on your trek through the basement .
On the other side , you should see a set of gears with a connective rod leave out between the two . Using one of the icicles around you , bind it between the train to open up the doorway . The third curl is behind that door , and you roll in the hay what to do to unlock it .

Screenshot by PC Invasion
Lock Four – B1
For this ignition lock , you wo n’t be able to get at it through the basement . rather , use the large gust of wind on the main floor of the ship to fly high . Make your way to the north side of the ship , and fly on the roof of this structure . You ’ll spot two large door go along the incoming shut . Just use Ultrahand to give them open .
Fly down and forfend the legion laser that parry your path . Just be patient , and make your agency down slow . Once you ’re past the optical maser , fly to the open room above the elephantine rooter . The fourth curl sit in good order in this room , quick for Tulin ’s wind gust .
Lock Five – B2
This terminal ringlet also ca n’t be reached from B1 . This time , fly off the edge of the ship like you did to reach basement point one . Fly a turn blue , and you should see the entrance to basement level two . The fan to launch the net lock is properly here , and there you have it !
Now that you ’ve discovered how to start the five locks in the Wind Temple forTears of the Kingdom , you could unlock the independent ignition lock and see what await you .
The Legend of Zelda : bout of the Kingdomis useable on the Nintendo Switch .

Screenshot by PC Invasion

Screenshot by PC Invasion

Screenshot by PC Invasion