2 Best Weapons to Use in The Haunting
Darkness and evil have fallen across the DMZ , lead us to make some changes to our burden - outs and gear . With Nox vision becoming a overriding find in boxes , we postulate to be careful with our fond regard as some are not compatible .
Weapon Classes for The Haunting
The normal behind - step foresightful - range surroundings of DMZ is now modify into a more airless - ambit high-pitched - speed booking field . The darkness makes most violation rifles less than optimal , and without a thermal scope , sniping becomes increasingly difficult . give the parameters of The Haunting , and the missions we have to dispatch on it , we need firm and powerful weapons to jump in with . SMGs , shotgun , and machine handgun should be at the top of our listing .
Best SMG for The Haunting
The first arm we need to consider is the BAS - P SMG . It ’s tight , agile , and spits rounds tight enough to take down any AI foe or manipulator . It also has almost no backlash since it is based on an AR platform . in person , I typically like a sight on my weapons , but overall , this artillery does not need one . I swapped my wad for a laser to nail those speedy rosehip - fire kills . For The Haunting , these are my best-loved attachments for the BAS - P , and you may amercement - tune them to your liking . Attachments :
Best Shotgun for The Haunting
Shotguns are known for being exceedingly powerful in Call of Duty games , and Modern Warfare is no exception . necessitate to get in unaired to an foe is usually the drawback of shotguns , but in The Haunting , close is how we toy . Because of this , shotguns are finally in my personal arsenal . What better shotgun to use than the Lockwood 300 ? With the correct apparatus , this scattergun can become a one - dispatch kill monster in The Haunting . Once again , this is my personal preference , and you could tune it to your exact playstyle . Attachments :
Which Weapon to Carry
I never allow for home with just one weapon system , and I strongly suggest you bring in two weapons you have built yourself . As with old Call of Duty game , it is faster to swop weapons than reload . So carrying two monster is the most lethal way to go . Plus , in the DMZ , it ’s always easier to have two different classes of weapons running in order of magnitude to defend an ammo modesty .


Image Via Activision

Image Via Activision

Image Via Activision

Screenshot By Prima Games

Screenshot By Prima Games

Screenshot By Prima Games

Screenshot By Prima Games

Screenshot By Prima Games

Screenshot By Prima Games

Scrrenshot By Prima Games

Scrrenshot By Prima Games

Screenshot By Prima Games