The light is your best admirer .
Into the Restless Ruins sport a roguelike deckbuilder that challenges how you encounter , think , and memorize .
It take up core element from two writing style - defining game , Vampire Survivors and hit the Spire , hop to replicate the success of any of the iconic games . Will it hold up as a cracking roguelike ? Here ’s my take .

Into the Restless Ruins Aims to Innovate by Combining Two Popular Core Systems
Vampire Survivors throw off you into the heat of the battle , fighting endless hordes of night creatures in a semi - auto - battling roguelike bullet hell game . You defeat creatures , gain levels , opt from a selection of power - ups , and repetition .
On the other paw , bump off the Spire fuses cards into roguelikes , allowing histrion to craft bizarre power combinations from those card .
Into the Restless Ruins combines these system , letting histrion control a lineament , mow down hordes of enemy , raze up , get random cards that can vary their run , and repeat .

Screenshot by Prima Games
Although those system feel intimate , they still played like a fresh and exciting take on the roguelike genre . Exploring all the weapon , cantrips , card , stages , and even plot mechanism or interactions made the plot hard to put down .
However , I strongly feel that some players will be left scratching their head and stop playing the secret plan altogether because of one very knotty facial expression of the game – memorization .
Into the Restless Ruins Challenges Your Memory Like No Other Game
Into the Restless Ruins give you random cards as you level up instead of giving you player magnate . These card are your construction block for traverse the ruins and observe seals or other interesting point .
Each placard may have unique form and size with multiple entryway and exit . These cards may also hold something valuable , like upgrades or torch refills . However , the principal point of these cards is that you are building to inflate the ruins , stress to fit everything in with your circumscribed space , and make your way through the dungeon .
You get a few Build Points every round of golf and employ those to run cards and connect these roofing tile . After going through the body-build phase , you ’ll start playing and cut through the ruination you have created .

Screenshot by Prima Games
As you could see , things will get passably hectic from here . Once you expand your ruin further , it ’ll be hard to memorize the ruin . Even if you start at the same point repeatedly , you still have to go back to a retreating rock or the starting point to terminate the rung , mean you must always memorize your way back before you lose your light and get devour by the darkness or the horde .
Building those tile is one problematical challenge already , but learn them throughout poses a dissimilar but unique challenge to players . I only wish well I had more power when leveling than just getting a crowd of card to spiel with , like a mini - Tetris game . aside from that , I loved almost everything about the game , and it is a definite must - judge for roguelike players .

Screenshot by Prima Games

Screenshot by Prima Games