An update bigger than the Twilight saga
A new big patch has get in for Little Phoebe Rising Early Access Period . Secrets of Gloomrot is the first major update for the biz dropping precisely on its anniversary . The game has since amassed a huge following of vampire aspirants in this world , and they now have even more things to do in the plot .
This was fundamentally a whole new game compress into a single patch , so you might wanna take some good time off if you really want to go through all of it . Here ’s the full patch notes for the V rise : Secrets of Gloomrot update .

V Rising Secrets of Gloomrot Update: Full Patch Notes Listed
General Optimization
Several systems in the locomotive have been reworked and restructured to enable all new features in this patch as well as to generally better carrying into action and constancy . There may be newfangled type of issues for specific hardware that can arise due to these massive changes but in world-wide , the biz should run advantageously on the vast majority of setup .
When begin / joining a biz for the first time we now pre - warm a issue of shaders . This will result in a longer shipment time during this first startup . This change should lead to a muckle few stutters / freezes when meet unexampled content ( units , spells , etc ) for the first time .
The experience of connecting to servers with a draw of histrion should be improve due to many optimizations regarding networked objective . There are now few objects being synchronize when you connect to a server and as a result , you will be able to start play quicker .
The reactivity of certain spells and ability has been reduced due to take away frame time lag when react to physical object / spells being spawned or destroyed , thus build combat overall more smooth and responsive .
Territories and Multiple Floors
Players may now freely build up staircases allowing you to build a castle on multiple floor . Players may build up to 3 trading floor or 4 floor in domain that have terrain height differences . This is the nonremittal host setting but may be increased up to 6 floor on private server .
Major office of the world have been update with new topology to support multiple floors as well as a new way of claiming your demesne through the Territory system . You no longer claim land by placing individual border but instead claim the entirety of a region by placing your Castle Heart in the available space .
Territories also pave the way of life for a number of possible enlargement / improvement for the future . This addition is a step Oliver Stone towards something more .
Castle and Building
The habitus menu has been updated with a new layout , functionality and with in effect compartmentalization of object to allow player to more easily navigate the fare and build their castle .
Select objects can now be dyed in different colors . This let in torches , carpets , windows , select furniture , and more . Changing the color of an point does not be any extra textile . You may also edit the semblance of objects set in your castle via a color cycle .
Some objects such as planters , trellises , vessel , and flowers are now more modular allow you to place one object on top of another to fuse them .
Planting seeds now take a originate plot of ground . A number of growing secret plan of vary sizing and looks are now available for both interior and exterior use .
By interact with the Castle Heart , player may now give up their castle . fall back ownership puts the rook in decay . This will be useful when go to new territory on waiter with castle limitations and/or when you just want to get rid of your castling .
By interacting with their own Castle Heart , role player may now display a castle for up to 5 second . Any player may lay claim the castle when it is exposed ( the current owner as well ) . utilitarian to transpose possession of a castle from one thespian to another .
The castle heart may now be upgraded up to level 5 from the premature uttermost , level 4 . The default bonuses for each level are as come after :
New Structures and Decorations
The following newfangled ornamental and structural items have been added :
Servants
PvP Castle Raiding
With the addition of territories and multiple floors , we ’ve added additional features to improve and balance PvP Castle Raiding .
To avoid scenarios where players progress monumental Hydra - like labyrinths across multiple floors to stash aside their gem and to block any attempt of a maraud , we ’ve added a new castle mettle interaction to monish sure castle designs and honeycomb builds ( at least on your 2nd and third trading floor ) .
The win condition for Castle PvP will be mostly about reaching the Castle Heart on the bottom floor ( similar to servers that allow destruction and/or conquering of foeman castles using keys ) .
With this increase , we also go for that players will be more bucked up to use their additional build space to build up a more convenient space on their 2d and third floors .
By reaching a player ’s castle heart on a normal PvP server role player may now temporarily stop the castle defenses for 10 proceedings by spending one castle key of the right level . In this DoS , the following occur :
This activity has a cooldown of 30 minutes to discourage players from re - set off this Department of State over and over again for griefing purposes .
Travel and Target Area Ability Reworks
To improve the game feel and to ensure that PvP within castle is more balanced we ’ve reworked how travel enchantment and direct AoEs function ( especially around the castling ) .
Travel while now visually allow for player to travel the full height irrespective if there ’s a level above you or not within a palace – you will however land on the current floor that you are purport at .
you may utilize travel spells across rail allow you to jump from one story to another or between floors on the same story . you could however never jump from a lower floor to an upper story ( unless you are standing in a staircase ) .
All quarry area spell are blocked by railings to keep players from attack enemies from an upper storey to a low floor floor .
Diminishing Returns
There are now diminishing return on crowd control effects in PvP impact Freeze , Incapacitate , and Fear . Each clock time a actor is hit by a gang control force the continuance is concentrate . The musician may become immune if hit by several gist in a short amount of time . The immunity put on out after 10s .
Additional PvP Updates
Updated World and New World Locations
The full globe has been modified to turn on the new castle territory feature , to improve progression flow and to let in young boss and plunder .
A new horizontal surface 58 - 60 biome .
placement
V blood line
New Units
New Level 74 - 83 Biome . Adds a new environmental endangerment ‘ Lightning Storm ’ . Lightning strikes down in the area make out damage . Vegetation catches blast if polish off by a lightning bolt . The intensity of lightning storms vary from position to emplacement within the biome .
The game - view camera has been tweaked allowing players to tilt it ~10 % more . This step-up affects how far the player can see . This modification allows thespian to more clearly see units and objects on top of ramps / stairs thus reducing the vantage players may have when fight a castle or a slope .
Traversing the World
The humankind of Vardoran is getting bigger and to well allow players to travel to dissimilar destinations we ’ve increased the useability of some travel mechanics .
Once unbolted you may now dominate a horse to plow it into a Vampire Horse . A Vampire Horse does not require H2O , can be quicken and recalled to your location and has the power to jump across objects using “ Space ” .
You may also equip saddle on Dominated mounts to further boost their stats .
The follow items no longer stop players from using waygates or batform :
You may now establish local teleporters by matching two teleporters of the same color within your castle to let you to quickly travel between unlike room and/or floor .
Vampire voices have been add up for the male and distaff versions . Vampire voices add a bed of feedback for specific interactions and triggers and should help the musician to better empathize certain actions , triggers , limits , errors , and events .
Vampire voices can be turn off in the Options menu .
To improve the balance and to in the main make combat feel good and rewarding when fighting both solo and together with a mathematical group we have reworked the system that scales opposition health .
Enemy unit now descale more dynamically , increase and decreasing in health as players join , expire , or leave a fight .
unit of measurement scaling now also include normal units and not only V Bloods .
Fighting together should be both fun and rewarding , units killed will now also have a prospect to swing additional moolah that scale with the figure of players . With these changes , we desire to incentivize players to keep wreak together rather than to visit dissimilar locations unaccompanied .
Using allied buffs from afar on a player fighting a unit will now set off health scaling as if that player was also participating in the fight .
Items and Loot
The player may now unlock accession to two Modern weapon system types , The Greatsword , and the Dual Pistols . recipe are unlocked by defeating specific quintet Blood bosses detail in the ‘ Progression Update ’ section .
player may now find and craft ‘ Jewels ’ adding extra perks to a spell . you’re able to equip one jewel on each of the 36 standard ability ( including veils ) but not for ultimate spell . The act of available modifications for each spell differ between 5 - 10 depend on the spell . Each fringe benefit can descend in varying strong suit .
There are three tier of gem , each tier adds one additional perquisite to the turn up to a total of three ( 3 ) . Each tier up increases the possible bun for the perk modifiers as well .
Jewels will drop from social unit , and breakable and can be found in chest , storages , and gem chests .
Players may now find , trade and restore patrimonial arm using the ‘ Ancestral Forge ’ . Ancestral Weapons can be obtained at tier 6 and tier up 8 . Ancestral Weapons sum up an additional weapon level along with additional petty stats that are randomized . An transmissible artillery also change the ‘ Q ’ power of your weapon so that it apply to one of the six spell schoolhouse burden when come across an enemy .
Most magic sources have been update with Modern art for ikon and with new names for more eubstance . The secondary stat incentive of T6 + Magic author have been rebalanced .
T7 + Magic Sources now always reduce blood drainage by 15 %
The ‘ parentage cardinal ’ Magic source has had its level reduced to the same level as T8 magic sources and now alternatively grants +25 % Blood Drain simplification and +75 Sun Resistance . This item is mean to be more a symbol of power for nail all Journal Quests ( for now … ) , not a contender for good magic reference . The overlay consequence of make this item equipped has been toned down .
Crossbows are no longer crafted from Woodworking Table , Crossbows are now crafted in the same manner as all other weapon types .
Set Bonuses and Gear Level have been tweaked for some weapon and armour place most notably :
To balance out the additional power and generally increased damage from the additions of Ancestral Weapons and Jewels in PvP , the total amount of wellness granted by armors has been importantly increased ( primarily towards the end biz sets ) . terms output from building block in PvE has been tune to not cancel the PvE balance . Generally , these balance change will result in a bit bigger numbers for health and scathe across the board , more noticeable in the end game .
Weapons and Armors now lose less lastingness when used ( about ~25 % less ) .
In PvP ( when killed by another player ) all equipped items now lose 12.5 % durability and are dropped upon dying resulting in a more exact match corresponding to restore monetary value . ( i.e pick up the items should allow you to remediate the confused 12.5 % , previously a lot of items did mismatch between repairs and detail drops which should no longer be the case ) .
Players may now craft bags of various type allowing you to carry more detail . Additional cup of tea recipes are unlocked as you progress through the game .
There are a number of new materials and several changes to refinement recipes as well as optical updates to mickle of icon for both items and recipe . This department outline the big changes and additions .
The stacksize for several item have been updated , most point now have a gamy stack size of it .
The crafting and refinement time for several item has been trim back or greatly rock-bottom .
A circle of crafting recipes have been updated as well . In general a caboodle of changes aim to tune up the entire journeying from early to end game in a way where we murder token bottlenecks , diversify the locations you require to travel to to gather point and to nail a sound pace for actor progression .
Several recipes have been added and/or rebalanced .
Tannery
Grinder
grave
Furnace
Sawmill
Vermin Nest
Blood Press
hulk
Paper Press
Fabricator
Has the follow effects :
Witches
V Blood Updates
worldwide
Goreswine the Ravager
Grayson the Armor
Ferocious Bear
Octavian the Militia Captain
Morian the Stormwing Matriarch
Azariel the Sunbringer
Terrorclaw the Ogre
Matka the Witch
Styx the Sunderer
Gorecrusher the Behemoth
Solarus the Immaculate
Vampire Spells and Weapon Skills
Sword – Shockwave
Slashers – camo
Leech – young debuff . Leech the life history force from your enemies for 5s . Physical attacks restore 7 % of the damage dealt against Leeched enemies .
Shadow Bolt – Magic harm reduce to 180 % from 200 % . Removed pass trap . Now apply Leech .
Blood Rite – No longer heals you for 30 % spell mogul . Now enforce Leech to all enemy polish off by the wave of vigour .
Blood Rage – Reworked . cure nearby allies for 40 % of your spell world power , increase tone-beginning speed by 25 % and movement speed by 15 % for 4s . Inficts Leech on nearby enemies .
Crimson Aegis – Replaced by Phantom Aegis ( Illusion Spell ) .
Purgatory – Replaced by rip Fountain .
Blood Fountain – Summon a column of rakehell healing allies for 40 % of your spell power . The tower erupts after 1.2s inflicting Leech and cope 75 % magic terms to enemy while heal allies for 60 % of your spell tycoon .
Sanguine Coil – Health drainage reduced to 25 % down from 40%.Reduced ego heal to 25 % down from 40 % . Hitting an enemy now use Leech , hitting an enemy sham by Leech consumes the effect and mend you for 5 % of your maximum health .
Veil of Blood – Reduced the healing from the next primary flack to 5 % of maximum health from 6 % of maximum health . The next basal attack also impose Leech .
Crimson Beam – Duration decreased to 3s down from 4s . Magic damage increase to 200 % up from 150 % . Now apply Leech to all opposition attain . Healing to allies increase to 150 % up from 100 % .
Heart Strike – Now applies Leech to all enemies hit by the descent nova .
Ignite – Chaos Burn renamed to ‘ Ignite ’ . Nathan Birnbaum the victim for 50 % thaumaturgy wrong over 5s .
Chaos Volley – Reduced magic legal injury to 110 % down from 125 % . Inflicts Ignite .
Aftershock – increase wizard price to 125 % up from 100 % . Inflicts Ignite
Chaos Barrier – No longer provides a 10 % movement speed increase . Magic hurt reduce to 50 % down from 75 % . Blocking an fire inflict Ignite . Chaos Barrier can now be reforge to launch a chaos projectile .
Void – Magic damage increased to 90 % up from 70 % . Now pull out enemies polish off by the explosion towards the center and inflicts Ignite .
Power Surge – Reworked . encourage a prey ally of self . increase social movement speed by 25 % , plan of attack speed by 25 % and physical attacks impose Ignite for 4s .
Veil of Chaos – Removed the bonus damage on the next chief attack . Your next primary onset now inflicts Ignite .
Chaos Barrage – Inflicts Ignite .
Merciless Charge – Magic expanse damage increased to 125 up from 100 % . sorcerous area harm impose Ignite .
Condemn – New debuff . increase all damage taken by the condemned enemy by 15 % for 5s . Summon an diabolical warrior to defend by your side whenever a condemned target perishes .
plague – Reworked . rename to Corrupted Skull . Launch a missile that manage 80 % magic harm , summons a skeleton and inflicts Condemn . The attack deals 40 % incentive damage to enemies below 30 % health .
Corpse Explosion – rename to Bone Explosion . increase magic damage to 140 % from 125 % . No longer hold a fading snare drum . Now applies Condemn .
Ward of the Damned – No longer provides a bm upper increase . Only the first plan of attack halt is guaranteed to spawn a skeleton , subsequent blocks have a 50 % chance to spawn a skeletal frame . skeleton in the closet spawned from this spell now have a maximal cap of 5 . Ward of the blamed can now be remould to launch a wave of energy that deals 25 % magic harm and inflicts Condemn .
Death Knight – Replaces Spectral Assassin . Summon a Death Knight at target location that performs a backbreaking melee attack mete out 130 % wizard scathe to nearby enemy , criticize them back and visit Condemn , the smasher deals 70 % incentive equipment casualty to enemies below 30 % health .
Soulburn – raw while . debilitate the life of up to 3 nearby enemy dealing 70 % magic damage , bring down Condemn and leech 40 % health . call off any attack the opposition performs , silencing them for 2.5s .
fluid Mosquito – Mosquito has been steady . Spell was rename to Mosquito and moved to the Illusion school .
Veil of Bones – On attack ability reworked . Your next primary onslaught care 25 % bonus damage and impose Condemn . Deals an extra 50 % terms to enemies below 30 % health .
Volatile Arachnid – wizard damage from blowup increased to 130 % from 100 % . Now deals 40 % magic trick equipment casualty when summoned and enforce a languish snare for 1.5s . Toxic Fume removed .
Summon Fallen Angel – The amplify effect has been supercede with Condemn .
Weaken – New debuff . soften your enemy to reduce their damage output by 15 % for 5s . 25 % luck to gain Phantasm whenever a weakened target perishes .
Phantasm – New buff . dilute your spell cooldowns by 1 % and Grant 2 % chance to reset cooldowns on cast . This outcome stacks up to 10 times and is removed once you successfully readjust cooldown on cast .
Spectral Wolf – No longer apply a fading snare . sorcerous price increase to 125 % up from 100 % . bounciness hurt increased to 85 % up from 75 % . Each enemy hit applies weaken and a stack of Phantasm to the castor .
Phantom Aegis – Replaces Crimson Aegis . Apply a shield to point ally or ego that screen the target for 200 % of your spell power , inflicts soften on nearby enemy and grants Phantasm for each enemy come to .
Mist Trance – No longer refreshen the cooldown of your Secondary arm attack . Applies Weaken to nearby enemies when re-emerge . Grants a stack of Phantasm for each enemy impinge on this way .
Spectral Assassin – Replaced by Death Knight .
Wraith Spear – New magic spell . Dash back and establish a piercing projectile dealing 160 % conjuration hurt and inflicting Weaken . Each subsequent hit deals 75 % damage of the previous hit and award Phantasm .
Mosquito – Magic damage increased to 70 % up from 60 % . No longer use Amplify . Now inflicts Fear for 1.5s and Weaken upon exploding . Grants one smokestack of Phantasm for each foe hit .
Veil of Illusion – Your next basal attack now inflicts Weaken . The projectiles launch by the illusion inflict Weaken and utilize a stack of Phantasm to the caster .
Mirror Strike – Ultimate Removed .
Spectral Guardian – Now also utilize dampen to nearby enemies .
Wisp Dance – Is now an ultimate . Magic damage increased to 60 % from 25 % . Magic terms of launched wisps increase to 100 % from 50 % . Hitting an foeman with either interpretation of the wisp applies Weaken to them and grants the castor one peck of Phantasm .
Freezing a target area that is immune to immobilize now bring down Chill and deals 25 % magic trick damage .
Frost Bat – Unchanged
Ice Nova – Magic harm increased to 140 % up from 100 % .
Frost Barrier – No longer grants fillip movement f number . Can now be reforge to arouse a cone of cold dealing 25 % magic damage and inflicting Chill .
Crystal Lance – No longer splinters into multiple projectile on impact . Magic harm increased to 160 up from 150 % .
Ice Block – newfangled magical spell . Turn objective friend or ego into solid ice rendering them ineffective to move or act for up to 2.2s . The ice shields for 280 % of your spell power , yield exemption to push restraint effects and heal up to 8 % of maximum health while alive .
head covering of Frost – Removed incentive damage on next principal attack . No longer give a carapace . Increased radius of area of effect to 2.8 from 2.5 , area of core deals 50 % damage .
Arctic Leap – Unchanged
Frost Vortex – Unchanged
stable – fresh debuff . wire your foe for 5s causing physical damage dealt to them to trip a shock absorber dealing 10 % magic damage .
Cyclone – New spell . Conjure a cyclone that pierce enemies deal 90 % magic damage and inflicting Static . The cyclone returns once it hit goop distance , circulate back towards you and lingering for up to 10s reach any enemy it give through .
Polarity Shift – young piece . Launch a projectile that deals 90 % magic equipment casualty and inflicts Static . You and the other object swap locations on impact . If the target is resistant to the effect you alternatively teleport to the location of the target .
assoil – New while . Block melee and projectile attacks for up to 1.5s . move around immaterial and travel to pointer localization when an attack is block . clear through an enemy deal 50 % legerdemain damage , inflicts Static and plunge the object into the aura for 3s .
Ball Lightning – New trance . Launch a Ball Lightning that mess about in home , sporadically shocking a nearby foe bring down Static . batch up to 180 % mafic harm per mark over 3s . Ball Lightning ’s total terms can not exceed 450 % legerdemain harm . Explodes after the continuance take 50 % magical damage in the area .
Lightning Curtain – New spell . Summon a pall of lightning that blocks projectiles for up to 2.5s . bring down Static and periodically manage 25 % magic damage to enemies that pop off through the effect . Applies a fading haste increase movement fastness by 40 % for 3s to allies that lead through .
Veil of Storm – newfangled spell . Dash towards input guidance and elude nearby foe for 2.2s . Gain 20 % increased attack swiftness for 4s . Your next chief attack cover 25 % bonus damage and inflicts Static . Dashing through an enemy also inflicts Static .
Raging Tempest – unexampled ultimate . scare away forward and bounce between nearby enemies striking them for a total of 525 % magic damage split across targets within the area for 3s . to boot strikes all enemy in the area up to 4 times distribute 40 % magic hurt and visit Static . later on , sprint towards your aim direction .
Eye of the Storm – New Ultimate . Knockback nearby foeman and conjure a thunderstorm around you . Lightning bolts hit down in the surrounding area dealing 100 % thaumaturgy damage and inflicts Static . The storm rages for 5s and lightning hit the area 37 times over the continuance .
Progression Changes
There has been a wide of the mark array of changes to the advance wrinkle including Journal change , V Blood tier and reinforce change and item , craft and material changes .
This department limn the most crucial one .
The “ Blood Altar ” has been removed and histrion may now track V Bloods at any time once the feature article has been unlocked using a new V roue interface with additional features :
Various current and reward changes to Journal Quests .
“ fort ”
Now ask the player to ramp up a Mist Brazier as well .
Now reinforce Growing Plot for one seeded player .
“ take quick for the Hunt ”
Now unlock the Blood Tracking characteristic or else of the Blood Altar .
“ Blood Hunt ”
Now asks the player to track a V Blood using the novel V Blood control board
“ The First Book in the Library ”
No longer unlock Castle Framework
Now unlocks Customization Mirror
“ Expanding my Domain ”
Now unlocks Castle Framework
“ Complete a Room ”
No longer unlocks Stone Coffin
Now unlocks the Waygate
“ Waygate ”
New Journal seeking postulate players to build up and use a Waygate
Unlocks Stone Coffin .
“ Throne of Command ”
No longer unlock the Eye of Twilight
Now unlocks Crypt Flooring
“ A Castle reaching the Sky ”
New Journal quest asking player to upgrade castle core to even out 4
Unlocks blood magnate – Dominate Mount
“ Nightfall Steed ”
New Journal pursuit asking players to subdue a mount
unlock the ability to craft saddleback
“ Vampire Empire ”
New Journal pursuit asking players to advance castle heart to level 5
unlock the Eye of Twilight
V Blood Progression Updates and Changes
Rufus the Foreman
Grayson the armourer
Lidia the Chaos Archer
Putrid Rat
Polora the Feywalker
Nicholaus the Fallen
Quincey the Bandit King
Beatrice the sartor
Vincent the Frostbringer
Kriig the Undead General
Tristan the Vampire Hunter
Leandra the Shadow Priestess
Grethel the Glassblower
Christina the Sun Priestess
Meredith the Bright Archer
Bane the Shadowblade
Maja the Dark Savant
Terah the Geomancer
Frostmaw the Mountain Terror
Jade the Vampire Hunter
Raziel the Shepherd
Ziva the Engineer
Angram the Purifier
Domina the Blade Dance
Ungora the Spider Queen
The Old Wanderer
Willfred the Werewolf Chief
The Duke of Balaton
Foulrot the Soultaker
Cyril the Cursed Smith
Sir Magnus the Overseer
Baron du Bouchon the Sommelier
Mairwyn the Elementalist
Henry Blackbrew the Doctor
Matka the Curse Weaver
Voltatia the Power Master
Nightmarshal Styx the Sunderer
The Winged repulsion
Adam the Firstborn
Duo PvP
To reduce the defensive capabilities of servant on Duo servers we have limited the number of servants to a level best of 5 and increased the return from delegacy .
Merciless PvP
host listing
In addition to the old Steam Server lean , we have follow out a raw root that should improve the experience in the server list when there are a wad of server active .
The “ Mad Hunt ” preset along with the server choice to scramble V descent position and reward have beentemporarilydisabled due to all variety within this update . We project to reintroduce these preferences at a later time .
User Interface Updates
Related : V Rising Fishing Guide : How to angle in V rise
Thanks for sticking up to the end , and I hope you enjoy your vampireness !