Which starting stratum should you pick in Lords of the Fallen ? watch out our detailed guide for help with this crucial selection .
In Lords of the Fallen , as in most Soulslikes , you ’ll make one of your biggest decision decently at the scratch line of the game . That decision is , of course , choosing the base course which will define your commence character . Your decision here determines not only your initiate stats but also your equipment loadout , both of which will define the difficulty of the plot ’s early section . If you ’re not certain which starting stratum you should pick in Lords of the Fallen , then read on for a prompt - fire guide to their strengths , weakness , and overall playstyles .
Which of Lords of the Fallen’s starting classes is right for you?
Hallowed Knight
A true classic . The Souls game , and many of their descendant , have traditionally been designed around a steel - and - board knight style of character , and that ’s exactly what the Hallowed Knight offers in Lords of the Fallen . You get a solid sword , a solid shell , and a very substantial spreading of starting stats to back them up . Your initial apportioning pushes you more towards a Strength stress than an Agility one , but you’re able to still do either , or both , depending on your druthers . In a playfulness crook , the Hallowed Knight also start out with some points in Radiance , lease you tap into wakeful magic later down the line .
Udirangr Warwolf
Since the morning of Souls , players have built vestal Strength form : builds where you funnel every level you advance into the Strength stat , leaving the complexities of stat direction to those who cringe behind shields or rivet meekly over spellbooks . The Udirangr Warwolf is the representative of that dash of play in Lords of the Fallen , and it ’s just as sport to play as it always has been . You take your monumental starting greatsword , transfix it firmly in both hands , and go to townspeople on every enemy that brook in your way . A great starting Strength stat , and solid Endurance and Vitality stats , make the Warwolf workable right out of the box seat .
Partisan
The Partisan is the paradigm of the all - rounder category . It pack solid stats across the board , and options for both close- and long - range scrap in its starting arsenal . Every class in Lords of the Fallen gets some form of ranged attack , but the Partisan get the best of them all with its powerful crossbow . pair with a flail , you’re able to get stuck into foeman near and far . It also comes with a shield , letting you play defense too when it comes to it . If you ’re unsure of what kind of character you want to play in Lords of the Fallen and want to choose the start family that leave behind you the most options overt , then the Partisan is your safe wager .
Mournstead Infantry
An lightness - focus family , but with enough points in the other physical stats to bet Strength as well , the Mournstead Infantry is determine more by its start loadout than its stat spread . It lead off with a spear and little buckler , idealistic for evade foes and following up with a vital thrust . Tanking up and attacking from behind the shield is also an pick , but the start light armor will likely push you to be more evasive , sharpen on dodging and parrying rather than blocking .
Blackfeather Ranger
basically a vibe - shift version of the Partisan , the Blackfeather Ranger offers the same mechanical flexibility in a lighter , more nimble computer software . The starting loadout of axe and bow lets you fight well at any kitchen stove , but the lighter gear compared to the Partisan lets you be more evasive , dancing around enemies rather than tolerate your earth and bear their brunt on your shield . The Partisan has better stats overall , so in most cases , you ’d be expert off run with that alternatively of the Blackfeather Ranger . But if you favour agile feet to heavy boot , then you ’ll likely still find plenty to enjoy here .
Exiled Stalker
The first ‘ Advanced Class ’ on this list , the Exiled Stalker is , according to the game , more challenging to master than those we ’ve covered so far . In term of archetype , it ’s a Hellenic nimble rogue , with a ton of point heap up in the Agility stat to really maximize the damage of its dual daggers . Thanks to its deficiency of shield and light armour , dodging will be your bread and butter with this class , as will landing quick work stoppage with your blade whenever the opportunity presents itself . Speed - base course like this are all about quantity over lineament , inflicting lots of small hits as counterbalance to one big one , so if you enjoy that way of play , this should be your year of choice .
Orian Preacher
The Orian Preacher is one of two wizardly - focussed classes in Lords of the Fallen , the second of which we ’ll be getting to concisely . It specializes in the Radiance stat , which governs the power and availability of holy magic spell , letting you righteously smite your foes from bit one . If that architectural plan fails , it can also fall back on a knotted thorned hammer and baste carapace combo to deal with those who get too tight . Holy magic offers both defensive utility and damage potential difference , but the trade - off is that the Orian Preacher does n’t do too well in forcible fighting — early on , at least . This is a sluggish - burner social class with big electric potential later , so if you ’re fine with stomach a tricky start , there are great reward in it for you with this one .
Pyric Cultist
The Pyric Cultist is all about risk vs. reward . It ’s tied with the Orian Preacher for having the gamy starting stat across all the classes , with 18 points in Inferno , but mediocre stats elsewhere think that it ’s very much reliant on the attack magic Inferno enable to subsist . Matters are n’t helped by its light armor and low Vitality , both of which make you a bit of a looking glass carom early on . If you like living life on the edge , and enjoy the sizzling spectacle of firing magic , then the Pyric Cultist is the perfect starting class for you .
Condemned
The doom is a continuation of one of the Soulslike writing style ’s best recur laugh : the useless starting year . Most games in this style have one , a character with unsound stats across the board , inadequate start equipment , and no special items or ability to help defeat these difficulties . Lords of the Fallen takes matter one step further by pee-pee the Condemned ’s starting weapon a bucket : a playful reminder of where the family belongs . The secret plan tells you to pick the condemn at your own risk , and you will undoubtedly have a tough time if you choose it as your starting class , but the trade - off is swell ascendance over your stat distribution since they all start at 9 and can be shape from there according to your preference . Perhaps well suited to repeat playthroughs , where you may plan your progression base on the detail and weapons you know are coming , the Condemned is a great pick for challenge runs and specialized build likewise .
When adjudicate which start class you should pick inLords of the Fallen , you should take all of the above into bill , and consider all of the usable option agree to your own predilection and past experiences with the Soulslike genre . There really is something for everyone among these nine class , and each new playthrough will let you test out another , so do n’t be afraid to experiment and move outside your comfort zone , too .
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Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion

Screenshot: PC Invasion