XDefiant players are getting rather riled over what some think is regretful netcode , and what others think are but accomplishment event .

XDefiant has n’t had the greatest launching , but that was to be expected . One thing that hoi polloi were n’t trust on , however , was the amazing netcode and hit enrolment . Unless it ’s all sincerely one heavy skill issue .

Does XDefiant have a bad netcode or are players simply not good?

The post will typically becomplaining about the hit registerand may even allow for a clip of the atrocious scene . Typically , you ’ll have the original poster shoot an enemy at least four clip , which results in the other player spin around and loosening a shot or two to kill them numb .

And the risky part ? The other histrion will somehow have100 HP get out .

When watch over the videos cater by the complaining Redditors , it ’s decipherable as day thatXDefiant is suffer from a serious netcode problem , as hits are n’t always register , and players are getting killed by phantom bullets . Or even worse , getting kill through walls that ca n’t be wallbanged .

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Although therecertainly will be skill issues(I myself am not very good at XDefiant despite being comme il faut at other on-line shooters ) these latency emergence need to be come up to as soon as potential . There is nothing on this gullible Earth more frustrating thaninjecting someone with a million bullet , only for them to not have a scratch .

These troubles with the netcodes are more troubling when you take into consideration thatthis government issue was brought up in many of the previous betasfor the biz . And yet they stay on unfixed . Thanks , Ubisoft .

So if you ’re unironically claiming thatallof these player are just suffering from accomplishment issuance , then I tap of thee to enlighten us onhow skill can overcome an unvanquishable opponent .

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Image: Ubisoft

At least make theright attachments will help youget more killswhen the netcode is working as intended .